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God-King
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God-King

01/09/2022 PC
RPG Strategy Simulation
God-King is a map-making game where the player is a ruler of a newly formed kingdom and  must make important decisions on how their society and people will develop and live going  forward.  Starting  with  the  city  centre,  the  player  chooses  what  locations,  workplaces,  and  districts to build, as in-game months and years tick by and the player gets prompted to make  decisions  based  off  event  prompts.
God
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God-King is a map-making game where the player is a ruler of a newly formed kingdom and  must make important decisions on how their society and people will develop and live going  forward.  Starting  with  the  city  centre,  the  player  chooses  what  locations,  workplaces,  and  districts to build, as in-game months and years tick by and the player gets prompted to make  decisions  based  off  event  prompts.
God-King  has  strayed  away  from  the  typical  civilisation  game  formula  which  makes  use  of  a  resource  management  system,  in  order  to  allow  for  a  greater focus on intentional placement and a greater sense of freedom of choice in regard to  what  direction  they  would  like  to  take  their  city  in.  Choice  of  locations  for  certain  facilities  such as villages can greatly impact what and where something can be built, and players must  deeply consider their placement of buildings and locations.
This stands as a prototype and is not a complete game.
Coding and game design: Jack Rathbone
Assets and animation: Michaela Bussey
Music and sound design: Juliette Love

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