SuperSushiShowdown - Group 5
Ashley Long - Designer
Dawid Hojka - Designer
Samuel McMillan - Designer
The aim of SuperSushiShowdown is to score a better "restaurant" rating than your opponent. This is achieved by tapping your sushi to deliver it to your customer, the closer the player taps to their customer the higher the score rating.
Currently the scores are:-
100pts - Excellent;
50pts - Good;
10pts -
Visão geral
Henry Crofts - Group Manager, Programmer
Ashley Long - Designer
Dawid Hojka - Designer
Samuel McMillan - Designer
The aim of SuperSushiShowdown is to score a better "restaurant" rating than your opponent. This is achieved by tapping your sushi to deliver it to your customer, the closer the player taps to their customer the higher the score rating.
Currently the scores are:-
100pts - Excellent;
50pts - Good;
10pts - Bad;
Points of notice:
The game does not currently add a score value for tapping the nodes and the customers do not currently "ask" for their sushi.
Also the menu screen can occasionally need an additional tap to respond.
The game build has been tested on a Samsung Galaxy Note 4.
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