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Rhythm 5-6-oh (TweetTweetJam)
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Rhythm 5-6-oh (TweetTweetJam)

06/05/2020 Web
A game made in 560 characters for TweetTweetJam 4. The sound effects are generated from the poke commands at the top. The note pattern is random and can be a little unfair at times. I wanted to try a smarter way to generate the notes, but with 560 characters, there's not much room.
Z or C - Top line
X or V - Bottom line
poke4(0x3200,0x5ba4.380c)poke2(0x3204,0x6911)poke2(0x3240,0x1001)
c=0h=0t={}m={}o=0p=0_set_fps(60)
As tabs abaixo funcionam com scroll lateral no trackpad e também com setas.
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A game made in 560 characters for TweetTweetJam 4. The sound effects are generated from the poke commands at the top. The note pattern is random and can be a little unfair at times. I wanted to try a smarter way to generate the notes, but with 560 characters, there's not much room.
Z or C - Top line
X or V - Bottom line
poke4(0x3200,0x5ba4.380c)poke2(0x3204,0x6911)poke2(0x3240,0x1001)
c=0h=0t={}m={}o=0p=0_set_fps(60)
::e::cls()rect(-1,56,128,72)circ(15,56,4)circ(15,72,4)p-=1o-=1m[4]=1m[5]=1
if(rnd(25)

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