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Cluckball - Nokia 3310 Jam 5
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Cluckball - Nokia 3310 Jam 5

24/02/2023 Web, Linux, macOS, PC
Simulation Sports
Cluckball is about two cute chicks playing football, and that's pretty much it.
First player to get a score of 10 wins the game.
Game will restart automatically once you press any keyboard key on the success screen.
P.S.: If you get a score of 10-0, please consider to apply to the Chuckball league as I heard they are looking for new talents. :p
Controls
Keyboard

Move
Arrow keys,
QWSD (QWERTY),
ZQSD (AZERTY)


Pause
As tabs abaixo funcionam com scroll lateral no trackpad e também com setas.
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Cluckball is about two cute chicks playing football, and that's pretty much it.
First player to get a score of 10 wins the game.
Game will restart automatically once you press any keyboard key on the success screen.
P.S.: If you get a score of 10-0, please consider to apply to the Chuckball league as I heard they are looking for new talents. :p
Controls
Keyboard

Move
Arrow keys,
QWSD (QWERTY),
ZQSD (AZERTY)


Pause game
Spacebar


Restart level*
R


Show/hide collision polygons *
I


* These controls are here to help in case of bugs. You can toggle them in case you find one and want to report it.
About
This game was made for Nokia 3310 Jam 5 in approximately 8 hours of game development, and 2 hours spent on art including sprites, animation, and page assets.
Initial game mockup made in 20 minutes:
I wanted to go out of my comfort zone and tried to create a short & fun game that is not a platformer.
I didn't have much time to dedicate to this jam so participating in this jam with such a tiny scope was ideal.
The most difficult part to code was obviously the opponent behavior. Hard to find to right difficulty balance so I hope it is okay how it is actually.
Credits
Code & Art: Antoine Guédès, @__sleepingpanda
Sleeping Panda Logo & Animation: Solluco, @Solluco_
SFX: TRIX Sound Pack, @Trixelized
Font: GIZMO199 Grey
Color palette: Nokia 3310 Gray (#879188, #1a1914)
Game Engine: Construct 3
Pixel art tool: Aseprite
♥ Special thanks to:
@MenicaFolden, @Denis_Grenier86 and @FeatureKreep for their game name ideas
@FeatureKreep for the game name idea I choose

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